Ever wonder how we got along without cell phones, BlackBerrys, notebook computers, and fax machines? How did our past generations manage to have fun without video games, MP3 players, and DVRs?
Come to think of it, how did we ever survive without the Internet?
I don't know how, but they did. And you know what? They don't remember ever thinking that they were missing something. They played records, wrote letters, used the phone book, and shopped at stores.
But then for us we got "GADGETS" for everything they make our lives very easier n entertaining....
Today GADGETS evolved n are ruling the technology in this technical world. ..
GADGETS n GIZMOS are IN...
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Thursday, December 10, 2009
Hercules Dualpix HD720p – Define Beauty in HD
• 5 Megapixels photo resolution (interpolated mode)
• HD720p (1280×720pixels) video resolution with up to 30 frames per Wide angle
• Auto focus lens with 3x zoom
• High-quality built-in microphone
• USB 2.0 Video Class (UVC) interface
Get Connected with the iXP3 Internet Messaging Clock
LITL LAPTOP
Discovery Tech Edge Digital Camera – Digital Camera, Video Recorder, and Webcam in One
Want to know more about this tech gadget? Here are its main features:
• Built-in 8MB memory stores up to 93 images
• VGA digital camera with 640 x 480 resolution
• View and manage photos with the 1′ LCD color screen
• Record video clips or use as a webcam
• Small enough to fit in a pocket
• Easy-to-use photo software
• Edit photos, make stickers, and create calendars, albums and greeting cards
• Includes a USB connector cable, wearable neck strap, sticker sheet, user manual and ‘Photo Tags’ CD-ROM PC software
Tuesday, November 10, 2009
SatNav’s New Multifunction GPS Device/PMP
Kensington Launches New Mobile Devices – iPhone and iPod Dock
World’s Fastest 128GB Flashdrive By Corsair
Relation between Cell Phone and Brain Tumor – Latest Study
Relation between CellPhone and Brain Tumor
A new bit of data has emerged about the idea of cell phones and the brain tumors.
Seems that Environmental Working Group released data just recently that detailed just how much radiation you’re sucking up when you’re on the phone actually and then Los Angeles Times followed that with a strange study. Check this out:
when the data from 23 studies was pooled together, there was no conclusive link between brain tumors and cell phone usages. This by itself would be interesting if not necessarily newsworthy, but when the Times jiggered the evidence a bit, comparing data from the “eight strongest studies”, they found out that cell phone users had between a 10 to 30 percent higher chance of getting brain tumors, with the more time spent on the phone being higher risk than those who spent less.
And then, here’s the weirdest point: seven out of eight of those “strongest studies” were all conducted by the SAME GUY IN SWEDEN
Wednesday, November 04, 2009
Symbian introduces its App Store, finally!
Sony Ericsson Xperia X10 now Official
Thursday, October 29, 2009
The company has filed a patent on a new breed of cellphone capable of 'light messaging', which could enable users to send a text with a background colour that clearly expresses their mood.
According to New Scientist magazine, the phone's software allows one to choose a colour that represents his or her mood: red for raging angry, perhaps, blue for sad, or yellow for mellow. The colour is encoded with the message, and is used to illuminate an LED array on top of the recipient's similarly equipped light-messaging phone.
The colour is encoded with the message, and is used to illuminate an LED array on top of the recipient's similarly equipped light-messaging phone. | |
Sunday, October 25, 2009
OGRE-SHREk! MP3 PLAYER..
As usual, it comes in Shrek’s signature green color, sotring earplugs where the “ears” are. There is also 4GB of internal memory within. A cool gift for any season I must say.
[Via Ubergizmo]
Saturday, October 24, 2009
WINDOWS 7
Friday, October 23, 2009
MOBILE COMPUTERS
or the latest accessories to keep you organized, up-to-date and
equipped for success (all the stuff that will keep your colleagues
drooling), you’ll find it here at mobilemania.com. Screaming,
streaming video and mega-pixel digital cameras, extreme e-mail
devices, spectacular software, cool cases, even batteries and adapters, mobilemania.com is source central for price, selection and performance.
Whatever your turf-- big air or the big road—mobilemania.com
rules for all things mobile, including you! Jump in, the water’s fine!
Thursday, October 22, 2009
MAGIC MOUSE "Oh WOW..!"
Apple product announcements are seldom without a thorough element to them. But I must confess that I do not remember the last time I saw a product accessory grab the headlines from the Macs themselves. Don’t get me wrong – I think the new iMacs are awesome and I just love the fact that the MacBook has been given lots more muscle. But well, my “oh wow!” moment was seeing the new Mighty Mouse (now known as the Magic Mouse), the world’s first multi-touch mouse. The improvements in the Macs had mainly to do with specs, the mouse (more…)
Monday, October 05, 2009
KORB electribe EXM-1
The Korg Electribe EMX-1
The Korg Electribe EMX-1 is designed as an all-in-one techno-production station, and contains a drum machine, and a synth/ sequencer enclosed within its solid metal casing. It has lots of knobs and buttons for the gadget fiend (20 knobs and 68 buttons), an info display, a Smartmedia card storage (ideal for saving off songs and using as a workpad) and two lovely valves (Valve Force Vacuum Tubes) set behind a little display glass...like you see in the museum. The valves make up a genuine analog circuit and are linked up to the Tube Gain knob that can be altered at your desire to make your sounds...warmer in a vintage sort of way.
Electribe EMX-1- MMT?
Multiple Modeling Technology is Korg's technology that creates sounds within the Electribe EMX-1. For the brainy buffs out there MMT offers 16 different types of synthesis, these range from powerful analog synthesis to a various number of digital synthesis to which Korgs of the past were built upon (like PCM and waveshaping). So now we have to play around with 207 PCM drum waveforms, 76 PCM waveforms and a whopping 64MB of song memory.
Outputs
The Electribe EMX-1 has a full MIDI spec, accessed via MIDI In, Out and Thru sockets, and audio is also bi-directional, with two main and two assignable individual audio outs, plus an audio input. Only mono audio (at mic or line level) can be accommodated. The machine can even be sync'ed to audio via this input
Electribe EMX-1- The Machine
The striking metallic-blue front panel is quite logically divided. You can easily pick out the synth section, effects, Part select and keyboard button area, and the row of 16 'keyboard' buttons, which also doubles up for a range of edit options, and mimics the black and white keys of a musical keyboard. The standard sequencer transport controls appear to lack fast forward and rewind options, but in fact they're located above the keyboard buttons, doubling as left/right select keys.
Each drum and synth voice is organised as a Part, an indivisible pairing of a voice generator and one track of sequencing played by the Pattern-based sequencer. Step sequencing is favoured (similar to the How to Make Your Own Beat Section), especially for drums, but don't worry, real-time recording with the Electribe EMX-1 is straightforward. Voice editing is very much a part of the writing process, since sounds and sequencing are so closely linked. Indeed, there are no separate voice memories: sounds are tailored for each Part during the composition process.
The synth/sequencer team is joined by three effects processors, a new and cool real-time arpeggiator, the ability to process external audio through the EMX's synthesis facilities and effects, and 'Motion Sequencing', the real-time recording of front-panel control tweaks, as featured on many other Korg products.
The top panel of the Electribe EMX-1 is divided into five or six principal sections. The first one to become acquainted with should be the main section, which houses the transport controls (record, playback and so forth), the mode keys (which determine whether the EMX-1 is in Pattern, Step Edit or Song mode), the ubiquitous bpm Tap key and the useful Mute and Solo buttons (to remove or single out respective parts within your pattern). By using the Auto BPM Scan key, you can easily detect the tempo of audio that is coming from the audio-in jack. The matrix menu that is sandwiched between the large rotary dial and the mode keys helps guide you through what parameters are available for the selected mode. You select the parameter by first pressing the mode key and then moving up or down the parameter list using the two small arrows to the left of the matrix menu.
The edit area is made of five separate subsections that include Effects, Part Common, Modulation, Synth Oscillator and Synth Filter. The 16 onboard effects are selected via the large knob and edited with the two rotary controls beneath it. The Edit Select button allows you to decide which effects processor is being edited at the moment. The FX Chain button is married to the two small red LED lights above it that indicate how the output of one effect is being input into another. All you have to do is repeatedly punch the button to determine the connection. There's also the Motion Seq button that records and plays back the movements of the two FX Edit controls.Monday, September 28, 2009
GADGETS
BOXING ROBOS
Robocraft Boxing Robots one up Rock'Em Sock'Em
Think of them as Rock'Em, Sock'Em Robots on wheels: Tamiya's constructable, DIY Robocraft boxing kit contains a contains a wired robot pugilist with only one function: to spurt hydraulic fluid, to knock servo-controlled blocks off, to see LED lights go dim under the bombardment of tin and plastic fists.
Rather expensive, unfortunately. Two will run you back $67, which is about $47 more than is reasonable.
Evolution of Technology
~ 350 B.C
The brilliant Greek mathematician, Archytas ('ahr 'ky tuhs') of Tarentum builds a mechanical bird dubbed "the Pigeon" that is propelled by steam. It serves as one of histories earliest studies of flight, not to mention probably the first model airplane.
~ 322 B.C.
The Greek philosopher Aristotle writes...
“If every tool, when ordered, or even of its own accord, could do the work that befits it... then there would be no need either of apprentices for the master workers or of slaves for the lords.”...hinting how nice it would be to have a few robots around.
~ 200 B.C.
The Greek inventor and physicist Ctesibus ('ti sib ee uhs') of Alexandria designs water clocks that have movable figures on them. Water clocks are a big breakthrough for timepieces. Up until then the Greeks used hour glasses that had to be turned over after all the sand ran through. Ctesibus' invention changed this because it measured time as a result of the force of water falling through it at a constant rate. In general, the Greeks were fascinated with automata of all kinds often using them in theater productions and religious ceremonies.
1495
Leonardo DaVinci designs a mechanical device that looks like an armored knight. The mechanisms inside "Leonardo's robot" are designed to make the knight move as if there was a real person inside. Inventors in medieval times often built machines like "Leonardo's robot" to amuse royalty.
1738
Jacques de Vaucanson begins building automata in Grenoble, France. He builds three in all. His first was the flute player that could play twelve songs. This was closely followed by his second automaton that played a flute and a drum or tambourine, but by far his third was the most famous of them all. The duck was an example of Vaucanson's attempt at what he called "moving anatomy", or modeling human or animal anatomy with mechanics." The duck moved, quacked, flapped it's wings and even ate and digested food.
1770
Swiss clock makers and inventors of the modern wristwatch Pierre Jaquet-Droz and later joined by his son Henri-Louis Jaquet-Droz start making automata for European royalty. They create three dolls, each with a unique function. One can write, another plays music, and the third draws pictures.
1801
Joseph Jacquard builds an automated loom that is controlled with punched cards. Punch cards are later used as an input method for some of the 20th centuries earliest computers.
1822
Charles Babbage demonstrates a prototype of his "Difference Engine" to the Royal Astronomical Society. He continues his work by designing an even more ambitious project "the Analytical Engine" that reportedly was to use punch cards inspired by Joseph Jacquard's invention. During his lifetime he never produces a functional version of either machine. Despite this shortcoming he is often heralded as the "Father of the Computer" and his work lives on as the foundation for the binary numbering system that is the basis of modern computers.
1847
George Boole represents logic in mathematical form with his Boolean Algebra.
1898
Nikola Tesla builds and demonstrates a remote controlled robot boat at Madison Square Garden.
1921
Czech writer Karel Capek introduced the word "Robot" in his play "R.U.R" (Rossuum's Universal Robots). "Robot" in Czech comes from the word "robota", meaning "compulsory labor"
1926
Fritz Lang's movie "Metropolis" is released. "Maria" the female robot in the film is the first robot to be projected on the silver screen.
1936
Alan Turing introduces the concept of a theoretical computer called the Turing Machine. Despite being a fundamental advance in computer logic it also spawns new schools in Mathematics.
1940
Issac Asimov produces a series of short stories about robots starting with "A Strange Playfellow" (later renamed "Robbie") for Super Science Stories magazine. The story is about a robot and its affection for a child that it is bound to protect. Over the next 10 years he produces more stories about robots that are eventually recompiled into the volume "I, Robot" in 1950.
Asimov is generally credited with the popularization of the term "Robotics" which was first mentioned in his story "Runaround" in 1942. But probably Issac Asimov's most important contribution to the history of the robot is the creation of his Three Laws of Robotics:
- A robot may not injure a human being, or, through inaction, allow a human being to come to harm.
- A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
- A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
Zeroth law: A robot may not injure humanity, or, through inaction, allow humanity to come to harm.1946
George Devol patents a playback device for controlling machines.
1950
Alan Turing publishes Computing Machinery and Intelligence in which he proposes a test to determine whether or not a machine has gained the power to think for itself. It becomes known as the "Turing Test".
1951
The Day the Earth Stood Still premieres in theaters. The movie features an alien named Klaatu and his robot Gort.
1956
Alan Newell and Herbert Simon create the Logic Theorist, the first "expert system". It is used to help solve difficult math problems.
1956
Aided by a grant from the Rockefeller Foundation John McCarthy, Marvin Minsky, Nat Rochester and Claude Shannon organize The Dartmouth Summer Research Project on Artificial Intelligence at Dartmouth College. The term "artificial intelligence" is coined as a result of this conference.
1959
John McCarthy and Marvin Minsky start the Artificial Intelligence Laboratory at the Massachusetts Institute of Technology (MIT).
1961
Heinrich Ernst develops the MH-1, a computer operated mechanical hand at MIT.
1962
The first industrial arm robot - the Unimate - is introduced. It is designed to complete repetitive or dangerous tasks on a General Motors assembly line.
1963
John McCarthy leaves MIT to start the Artificial Intelligence Laboratory at Stanford University.
1966
The Stanford Research Institute (later to be known as SRI Technology) creates Shakey the first mobile robot to know and react to its own actions. Amongst other achievements SRI was also the research institute that helped bring us modern day laundry detergent in the development of Tide.
1966
An artificial intelligence program named ELIZA is created at MIT by Joseph Weizenbaum. ELIZA functions as a computer psychologist that manipulates its users statements to form questions. Weizenbaum is disturbed at how quickly people put faith in his little program.
1967
Richard Greenblatt writes, MacHack, a program that plays chess, in response to a recent article written by Hurbert Dreyfus where he suggests, as a critique to efforts in artificial intelligence, that a computer program could never beat him in a game of chess. When the program is finished and Dreyfus is invited to play the computer he leads for most of the game but ultimately loses in the end in a close match. Greenblatt's program would be the foundation for many future chess programs, ultimately culminating in Big Blue the chess program that beats chess Grand Master Gary Kasparov.
1968
Stanley Kubrick makes Arthur C. Clark's, 2001: A Space Odyssey into a movie. It features HAL, an onboard computer that decides it doesn't need its human counterparts any longer. Hear HAL by clicking here.
1969
Victor Scheinman, a Mechanical Engineering student working in the Stanford Artificial Intelligence Lab (SAIL) creates the Stanford Arm. The arm's design becomes a standard and is still influencing the design of robot arms today.
1970
Stanford University produces the Stanford Cart. It is designed to be a line follower but can also be controlled from a computer via radio link.
1971
The film Silent Running is released starring Bruce Dern. Bruce's co-stars are three robot drones Huey, Dewey and Louie.
1974
Victor Scheinman forms his own company and starts marketing the Silver Arm. It is capable of assembling small parts together using touch sensors.
1976
Shigeo Hirose designs the Soft Gripper at the Tokyo Institute of Technology. It is designed to wrap around an object in snake like fashion.
1977
Star Wars is released. George Lucas' movie about a universe governed by the force introduces watchers to R2-D2 and C-3PO. The movie creates the strongest image of a human future with robots since the 1960's and inspires a generation of researchers.
1977
Deep space explorers Voyagers 1 and 2 launch from the Kennedy Space Flight Center.
1979
The Robotics Institute at Carnegie Mellon University is established.
1979
The Stanford Cart is rebuilt by Hans Moravec. He adds a more robust vision system allowing greater autonomy. These are some of the first experiments with 3D environment mapping.
1980
Seymour Papert publishes Mindstorms: Children, Computers, and Powerful Ideas where he advocates constructionism, or learning through doing.
1981
Takeo Kanade builds the direct drive arm. It is the first to have motors installed directly into the joints of the arm. This change makes it faster and much more accurate than previous robotic arms.
1982
"A new life awaits you on the Off-World colonies." Blade Runner is released. This Ridley Scott film is based on the Philip K. Dick story "Do Androids Dream of Electric Sheep?" and starred Harrison Ford as Rick Deckard a retired Blade Runner that hunted Replicants (or illegal mutinous androids).
1986
LEGO and the MIT Media Lab colaborate to bring the first LEGO based educational products to market. LEGO tc Logo is used by in the classrooms of thousands of elementary school teachers.
1986
Honda begins a robot research program thats starts with the premise that the robot "should coexist and cooperate with human beings, by doing what a person cannot do and by cultivating a new dimension in mobility to ultimately benefit society."
1989
A walking robot named Genghis is unveiled by the Mobile Robots Group at MIT. It becomes known for the way it walks, popularly referred to as the "Genghis gait".
1989
At MIT Rodney Brooks and A. M. Flynn publish the paper "Fast, Cheap and Out of Control: A Robot Invasion of the Solar System" in the Journal of the British Interplanetary Society. The paper changes rover research from building the one, big, expensive robot to building lots of little cheap ones. The paper also makes the idea of building a robot somewhat more accessible to the average person.
1989
Dr. Seymour Papert becomes the LEGO Professor of Learning Research.
1992
In an attempt to build a radio controlled vaccuum cleaner Marc Thorpe has the idea to start a robot combat event.
1992
Dr. John Adler came up with the concept of the CyberKnife a robot that images the patient with x-rays to look for a tumor and delivering a pre-planned dose of radiationto the tumor when found.
1993
Dante an 8-legged walking robot developed at Carnegie Mellon University descends into Mt. Erebrus, Antarctica. Its mission is to collect data from a harsh environment similar to what we might find on another planet. The mission fails when, after a short 20 foot decent, Dante's tether snaps dropping it into the crater.
1994
Dante II, a more robust version of its predicessor, descends into the crater of Alaskan volcano Mt. Spurr. The mission is considered a success.
1994
Marc Thorpe starts Robot Wars at Fort Mason center in San Francsico, CA.
1995
The second annual Robot Wars event is held at Fort Mason Center, San Francisco, CA.
1996
A RoboTuna is designed and built by David Barrett for his doctoral thesis at MIT. It is used to study the way fish swim.
1996
Chris Campbell and Stuart Wilkinson turn a brewing accident into inspiration at the University of South Florida. The result is the Gastrobot, a robot that digests organic mass to produce carbon dioxide that is then used for power. They call their creation the "flatulence engine."
1996
Honda debuts the P3, the fruit of its decade long effort to build a humanoid robot.
1996
The third annual Robot Wars event is held at Fort Mason Center, San Francisco, CA.
1997
The first node of the International Space Station is placed in orbit. Over the next several years more components will join it, including a robotic arm designed by Canadian company MD Robotics.
1997
The Pathfinder Mission lands on Mars. Its robotic rover Sojourner, rolls down a ramp and onto Martian soil in early July. It continues to broadcast data from the Martian surface until September.
1998
Tiger Electronics introduces the Furby into the Christmas toy market. It quickly becomes "the toy" to get for the season. Using a variety of sensors this "animatronic pet" can react to its environment and communicate using over 800 phrases in English and their own language "Furbish".
1998
LEGO releases their first Robotics Invention SystemTM 1.0. LEGO names the product line MINDSTORMS after Seymour Papert's seminal work of 1980.
1999
LEGO releases The Robotics Discovery Set, Droid Developer Kit and the Robotics Invention System 1.5.
1999
SONY releases the AIBO robotic pet.
2000
Honda debuts new humanoid robot ASIMO.
2000
The Battlebots event is held in Las Vegas, Nevada.
2000
LEGO releases the MINDSTORMS Robotics Invention SystemTM 2.0
2001
LEGO releases the MINDSTORMS Ultimate Builder's Set
2001
In August, the FDA clears the CyberKnife to treat tumors anywhere in the body.
2002
Honda's ASIMO robot rings the opening bell at the New York Stock Exchange.
2003
June 10th - NASA launches the MER-A "Spirit" rover destined for Mars.
July 7th - NASA launches the MER-B "Opportunity".
2003
SONY releases the AIBO ERS-7 it's 3rd generation robotic pet.
2004
Jan. 4th - After six minutes of holding our breath (during EDL) as it burned and bounced its way to the red planet the robot rover Spirit lands on Mars.
Jan. 23rd - The second Mars Exploration Rover - "Opportunity" safely lands on the Meridium Planum.
This is obviously not an exhaustive history. If you have a great moment in robotics history that you would like to see added to this list please send it to: robothistory@megagiant.com
Check out these other timelines of robotic history:
- The Age of Intelligent Machines: Chronology
- A short history of robots at NASA's ROVer Ranch
- A history of robotics and robots
- The History of Robotics by Adam Currie
- An excerpt from ROBOT EVOLUTION, The Development of Anthrobotics. by Mark E. Rosheim
- History Timeline of Robotics
- History of Automatons
- A History of Computers
- The Robotics FAQ
- BBC News - Timeline: Real Robots
- Brief History of Artificial Intelligence
- Timeline of Computer History at the Computer Museum History Center
- Important Dates and Events in Robotics History
- Robots: Re-Evolving Mind by Hans Moravec
- MSNBC - A Brief History of Robotics
- The History of Robotic Combat